Friday, 14 November 2014

Maya

Blocking
-create quick select set-add to shelf
-go to setting and preferences near auto key
-animation
-default in tangent at linear
-default out tangent at stepped
-save
-after you have key frames in select all key frames and click flat


moving an object with moom
-create locator
-outliner, skelleton
-display- animation-joint size-2
-name locator
-animation menu- constraint
-parent constraint
-keep maintain offset on
-all rotate and all translate on


-create locator
-put on hand
-select locator and skeleton
-contraint
-parent
-shift select hat
-contrain parent
-slect hand locator and hat
-constaint 
-parent

-contraint for hat 1 so its on
-hand off so its 0
-so its stuck to head
-key frame constraint 
-frame 12, swap the numbers over so hand is 1 (on) and head is 0 (off)
-so the hat transfers to the hand






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