ENTRY SUBMITTED!!
I am quite excited that I have entered a competition and look forward to seeing the winning result! I am proud of myself for actually entering and especially entering before the deadline!
Showing posts with label moom. Show all posts
Showing posts with label moom. Show all posts
Wednesday, 28 January 2015
Wednesday, 21 January 2015
11 second club
Monday, 19 January 2015
11 second club
This is my storyboard for the 11 second club animation. I think she looks drunk enough, I think adding movement will help. What happens is she gets excited then tries to pick up the can and nearly falls over.
11 second club
Here is my animatic to show you how the video will look with the sound they have given us to use. I think its quite funny!! as you can see, I am using the Moom rig on Maya as I haven't learnt how to make or rig my own characters yet. I think this animation could work quite well. It has a bit of comedic value and I think I can have fun with making Moom look drunk.
Friday, 16 January 2015
colour change
I decided to change the colours of mooms joints and eyes because some people had done that in theirs and while I was animating, these are some things I didnt like so I decided to change them. I personally think it looks better and more realistic.
Tuesday, 13 January 2015
Tadaaa
After a lot of working out and help from people I finally managed to get my project into a video! I am really happy with it! I used Aftereffects to put my image sequence in and then audio and then I added a title sequence.
I rendered my frames at HD540 for the crit because I didnt want to spend hours rendering this pretty animation to at the crit be told i need to change things and have to render everything all over again, so I just rendered it at low res for now.
Saturday, 10 January 2015
Almost there
So this is a playblast of my final animation. Im pretty happy with it. I finally figured out how to make the dress disappear. instead of clicking 's' to set a key frame for its visibility you have to right click on visibility and set key frame. Seems silly but it works!
Mat helped me fix my lighting. I was thinking it was really dark and too many shadows etc, then Mat asked if its supposed to be daytime and it was so he said well we don't need lights on in the day....that was my problem. Then he showed me this awesome natural lighting idea. its called physical sun and sky. It looks awesome!!! then i had to try and figure out where to put my sun!
I really liked the orangey one thats like a sunset, i really like how it makes moom look. unfortunately it didn't look very daytime like and thats what i wanted and it also looks a bit too dark so i decided to go with this last one. i may decide to change it but i think this one works best.
Monday, 5 January 2015
scene
I then tried to play about with lighting which i am actually quite struggling with. This is what i have so far.
Labels:
character narrative,
development,
maya,
moom,
OUAN 504,
scene
Animating
Labels:
character narrative,
development,
maya,
moom,
OUAN 504
Friday, 12 December 2014
another maya fail
So today after sorting my moom out with matt so the dress sticks to the shoulders and finding out that you animate without the ndynamics on....i animated it and did a playblast with the dress and hair back on....it erm...exploded a bit! need to try and figure out whats going on.
Turns out i had loads of jiggles on the hair so we just decided to scrap that and try do something with it at the end.
Labels:
character narrative,
development,
fail,
maya,
moom,
OUAN504,
playblast
Sunday, 30 November 2014
Hair
Labels:
character narrative,
development,
experiment,
hair,
maya,
moom,
OUAN 504
I DID IT :D
So Mat replied because he's awesome and he said this:
Each proxy part will need to be parent constrained to it's respective torso part so that it moves with it. Then the proxy parts can then be identified as collision objects so that the garment will interact with them and then their visibility can be turned off."
I wasn't quite sure what he meant the first time i read it then i realised basically i needed to make extra shapes around moom for the dress to interact with!
Unfortunately i can't quite work out how to do the parent constraint part on moom but i have some notes so ill have to give that a go separately.
ANYWAY, moom no longer looses his dress!! woohooo!
Labels:
3d,
character narrative,
development,
dress,
experiments,
maya,
moom,
ncloth,
OUAN 504
Wednesday, 19 November 2014
Dress designs
This is my design sheet for the dress I am going to make. I had to think about how I am going to make the dress as well as how pretty it looks.
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