Showing posts with label moom. Show all posts
Showing posts with label moom. Show all posts

Wednesday, 28 January 2015

11 second club

ENTRY SUBMITTED!!

I am quite excited that I have entered a competition and look forward to seeing the winning result! I am proud of myself for actually entering and especially entering before the deadline! 

Wednesday, 21 January 2015

11 second club


This is how my room looks, I have used lamps to make it look like its night time as she is drinking and talking about going out to party I thought it seemed right that it was night time. I haven't used complicated clothes on this one as I don't have long until the deadline and no Mat to help me if it goes wrong so i just coloured in the body to make it look like clothes and added hair. 

Monday, 19 January 2015

11 second club


This is my storyboard for the 11 second club animation. I think she looks drunk enough, I think adding movement will help. What happens is she gets excited then tries to pick up the can and nearly falls over.


11 second club







Here is my animatic to show you how the video will look with the sound they have given us to use. I think its quite funny!! as you can see, I am using the Moom rig on Maya as I haven't learnt how to make or rig my own characters yet. I think this animation could work quite well. It has a bit of comedic value and I think I can have fun with making Moom look drunk.

Friday, 16 January 2015

colour change

I decided to change the colours of mooms joints and eyes because some people had done that in theirs and while I was animating, these are some things I didnt like so I decided to change them. I personally think it looks better and more realistic.

Tuesday, 13 January 2015

Tadaaa


After a lot of working out and help from people I finally managed to get my project into a video! I am really happy with it! I used Aftereffects to put my image sequence in and then audio and then I added a title sequence.
I rendered my frames at HD540 for the crit because I didnt want to spend hours rendering this pretty animation to at the crit be told i need to change things and have to render everything all over again, so I just rendered it at low res for now.

Saturday, 10 January 2015

Almost there


So this is a playblast of my final animation. Im pretty happy with it. I finally figured out how to make the dress disappear. instead of clicking 's' to set a key frame for its visibility you have to right click on visibility and set key frame. Seems silly but it works! 




Mat helped me fix my lighting. I was thinking it was really dark and too many shadows etc, then Mat asked if its supposed to be daytime and it was so he said well we don't need lights on in the day....that was my problem. Then he showed me this awesome natural lighting idea. its called physical sun and sky. It looks awesome!!! then i had to try and figure out where to put my sun!





















I really liked the orangey one thats like a sunset, i really like how it makes moom look. unfortunately it didn't look very daytime like and thats what i wanted and it also looks a bit too dark so i decided to go with this last one. i may decide to change it but i think this one works best.

Monday, 5 January 2015

scene

Today I made moms bedroom. I made it all pink and girly and cutesy to go with the girly barbie theme. I made the bed sheet a ndynamic cloth but you can't really tell. I like the way the drawers turned out. I decided to add a doorway because when moom runs off, it was like he was running into a wall so i needed somewhere for him to go. I am quite happy with this result!

I then tried to play about with lighting which i am actually quite struggling with. This is what i have so far.

Animating

Over summer i managed to animate moom including lip sync. I think i am quite happy with how it turned out. I need to ask how to make the dress disappear when i get back though as i have tried key framing it being there and then not but that didnt work so I need to ask what to do. 

Friday, 12 December 2014

another maya fail

So today after sorting my moom out with matt so the dress sticks to the shoulders and finding out that you animate without the ndynamics on....i animated it and did a playblast with the dress and hair back on....it erm...exploded a bit! need to try and figure out whats going on.

Turns out i had loads of jiggles on the hair so we just decided to scrap that and try do something with it at the end.

Sunday, 30 November 2014

Hair

So i really don't know how to do hair but i thought id give it a go... well it looks like hair but its very thin and weird. i tried to fix it by adding more subdivisions but that didn't work.

I DID IT :D

So Mat replied because he's awesome and he said this:



"If I remember correctly Mooms body is made from NURBS and so will not interact with ncloth. You will need to create a polygon object as a proxy for each part of the torso, they just need to be approximations of the shapes and it would benefit to make each a tiny bit bigger to ensure that the cloth doesn't penetrate the actual torso.

Each proxy part will need to be parent constrained to it's respective torso part so that it moves with it. Then the proxy parts can then be identified as collision objects so that the garment will interact with them and then their visibility can be turned off."


I wasn't quite sure what he meant the first time i read it then i realised basically i needed to make extra shapes around moom for the dress to interact with! 
Unfortunately i can't quite work out how to do the parent constraint part on moom but i have some notes so ill have to give that a go separately.

ANYWAY, moom no longer looses his dress!! woohooo!

Wednesday, 19 November 2014

Dress designs



This is my design sheet for the dress I am going to make. I had to think about how I am going to make the dress as well as how pretty it looks.