Saturday 10 January 2015

Potentials and limitations

Sully from monsters inc. has 2.3 million individual hairs so each frame with sully in it, took about 12 hours to render. They had to double their render farm to accommodate this. This is a limitation to 3D modelling and animation technologies and techniques. Although there is potential to do amazing things with 3D modelling, the limitations lie in the technology at this point. Pixar has one of the top 25 most powerful computers and it still took most of the day to render. This is why it took 4 years to create monsters university. If you were to try and create something even more eccentric and daring it would take even longer and that is a major limitation. Imagine if your making something thats on trend in 2015 but by the time its finished in 2020, that trend is completely over and people aren't going to want to go see it.

Although this was an enormous task to get the characters looking the way they do, I believe it was totally worth it! If it was done in 2D it would look something like this:


And although yes this is very cute, it wouldn't of had the same effect. There wouldn't be as much movement in the hair etc, which in turn would detract from the fact that these monsters are supposed to be scary and here they look just cute.


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